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Characters

提供: brotato日本wiki
2025年12月28日 (日) 15:55時点におけるGaku3601 (トーク | 投稿記録)による版

<metadesc>Brotato Wiki キャラクターガイド、ステータス、効果</metadesc>

キャラクター

62種類のキャラクターが利用可能です。5種類はデフォルトでアンロックされており、その他は進行度を通じてアンロックされます。各キャラクターには独自のステータスと初期武器があります。多くのキャラクターはユニークなメカニクスを持ち、一部は特定のアイテムを持ってスタートします。ほとんどのキャラクターはアイテムタグを使用しており、プレイスタイルに合ったアイテムの出現率が高くなります。

Wiki編集者向け

このページのすべてのデータはテンプレート:Character Dataから取得されています。キャラクター名に応じて、そこからデータを変更してください。

キャラクター一覧

画像 Name Stats Unlocked By Unlocks Item Tags
Well Rounded
5 Max Hp+5% Speed+8 Harvesting
Unlocked by default Potato None
Brawler
50% Attack Speed with Unarmed weaponsYou start with 1 Fist+15% Dodge-50 Range-50 Ranged Damage
Unlocked by default Power Fist Melee Damage
Crazy
100 Range with Precise weapons+25% Attack SpeedYou start with 1 Knife-30% Dodge-10 Engineering-10 Ranged Damage
Unlocked by default Hunting Trophy Crit Chance, Melee Damage
Ranger
50 RangeYou start with 1 PistolRanged Damage modifications are increased by 50%You can't equip melee weaponsMax HP modifications are reduced by 25%
Unlocked by default Night Goggles Ranged Damage, Range
Mage Elemental Damage modifications are increased by 25%You start with 1 SnakeYou start with 1 Scared Sausage Melee Damage Modifications are reduced by -100% Ranged Damage Modifications are reduced by -100%
   Engineering Modifications are reduced by -50%
Unlocked by default Thunder Sword Elemental Damage
Chunky Max HP modifications are increased by 25% +1% Damage for every 3 Max HP you have+3 HP recovered from consumables-100% Life StealHP Regeneration modifications are reduced by 50% Dodge modifications are reduced by 50%Speed modifications are reduced by 100% Die for the first time Potato Thrower Max HP, Luck, Consumable
Old
Kill 300 enemies Snail Less Enemies, Less Enemy Speed
Lucky
100 LuckLuck modifications are increased by 25%+75% chance to deal 1 (15%Luck) damage to a random enemy when you pick up a material-60% Attack Speed-50% XP Gain
Collect 300 materials Lucky Charm Luck, Pickup, Exploration
Mutant
Kill 2000 enemies Octopus XP Gain
Generalist
2 Melee Damage for every 1 Ranged Damage you have+1 Ranged Damage for every 2 Melee Damage you haveYou can only equip 3 melee weapons and 3 ranged weapons at a time
Collect 2000 materials Big Arms Melee Damage, Ranged Damage
Loud
30% Damage+50% Enemies-3 Harvesting at the end of a wave
Kill 5000 enemies Rip and Tear More Enemies
Multitasker
20% DamageYou can equip up to 12 weapons at a time-5% Damage for every weapon you have
Collect 5000 materials Chopper None
Wildling
30% Life Steal with Primitive weaponsYou start with 1 StickYou can't equip weapons above tier 2
Kill 10000 enemies Hatchet None
Pacifist Gain 0.65 material and XP for every living enemy at the end of a waveYou start with 1 Lumberjack Shirt-100% Damage-100 Engineering Collect 10000 materials Panda Max HP, HP Regeneration, Armor
Gladiator
20% Attack Speed for every different weapon you have +5 Melee DamageYou can't equip ranged weapons-40% Attack Speed-30 Luck
Kill 20000 enemies Spider Melee Damage
Saver
15 Harvesting+1% Damage for every 25 Materials you haveYou start with 1 Piggy Bank+50% Item & Weapon Price
Collect 20000 materials Padding None
Sick
12 Max HP+25% Life StealYou take 1 damage per second (does not give invulnerability time)-100 HP Regeneration
Reach -5 % HP Regeneration Whetstone Life Steal
Farmer
20 Harvesting Harvesting increases by an additional 3% at the end of a wave+1 Harvesting when eating a consumable while at full health -50% materials dropped
Reach +200 Harvesting Wheat Harvesting, Consumable
Ghost
10 Damage with Ethereal weapons+30% DodgeDodge is capped at 90%-100 Armor
Reach +60% Dodge Ritual Dodge
Speedy
30% Speed+1 Melee Damage for every 2% Speed you have-100 Armor while standing still-3 Armor
Reach +50% Speed Fin Speed
Entrepreneur
Hold 3000 Materials Bowler Hat Harvesting, Economy
Engineer
10 EngineeringEngineering modifications are increased by 25%You start with 1 Wrench Structures spawn close to each otherDamage modifications are reduced by 50%
Get 5 turrets on the map simultaneously Robot Arm Engineering, Structure
Explorer More trees spawnYou start with 1 Lumberjack Shirt+10% Speed+50% pickup range+33% Map Size+25% Enemies-50% materials dropped from enemies+10% Enemy Speed-40% Damage Kill 50 trees Compass Speed, Exploration, Consumable
Doctor
200% Attack Speed with Medical weapons+5 HP RegenerationHP Regeneration modifications are increased by 100%+5 Harvesting-100% Attack SpeedArmor modifications are reduced by 50%
Heal 200 HP in one wave Medikit HP Regeneration
Hunter
100 Range+1% Damage for every 10 Range you haveCrit Chance modifications are increased by 25%Harvesting modifications are reduced by 100%Max HP modifications are reduced by 33%
Reach +300 Range Sniper Gun Range, Crit Chance
Artificer
175% Explosion Damage+4% Explosion Size for every 1 Elemental Damage you have+100% Damage with Tool weapons-100% DamageArmor modifications are reduced by 50%
Kill 15 Enemies with a single explosion Explosive Shells Explosive (Item Tag)
Arms Dealer
Recycle 12 weapons during a run Anvil None
Streamer
3% of your materials per second while standing still (+25 max)+40% Damage while moving+40% Attack Speed while moving+2 Armor for every 1 Structure you have-50% materials dropped-1% Damage for every 15 Materials you have-1% Speed for every 30 Materials you have
Reach -20% Speed Community Support Structure
Cyborg You start with 1 MinigunRanged Damage modifications are increased by 200%100% of your Ranged Damage are temporarily converted into Engineering halfway through a wave (1 Ranged Damage = 2 Engineering)Engineering modifications are reduced by 75%Melee modifications are reduced by 100%Elemental modifications are reduced by 100% Reach 10 Ranged Damage and get 3 structures at the same time Improved Tools Structure, Ranged Damage
Glutton
50 Luck+1 % Explosion Damage when picking up a consumable while at maximum healthConsumable have a 100% chance to explode for 10 (500% ) damage when picked up+25 % Items Price-25 % XP Gain
Pick up 20 consumables during a run Spicy Sauce Consumable, Explosive (Item Tag), Melee Damage
Jack
125% damage against bosses and elites+200% materials dropped-70% Enemies+175 % Enemy health+35 % Enemy damageNote: On higher danger levels, only Elites spawn, never hordes
Kill a boss or an elite in less than 15 seconds Giant Belt None
Lich
10 HP Regeneration+10 % Life Steal100% chance to deal 10 () damage to a random enemy when you healDamage modifications are reduced by 50%
Reach +100 Max HP Tentacle Max HP, HP Regeneration, Life Steal
Apprentice
2 Melee Damage when you level up+1 Ranged Damage when you level up+1 Elemental Damage when you level up+1 Engineering when you level up-2 Max HP when you level up
Reach level 20 Quarterstaff XP Gain
Cryptid More trees spawn (+6)Gain 12 material and XP for every living tree at the end of a wave+3 HP Regeneration for every current living treeDodge is capped at 70%+3 Attack Speed until the end of the wave when you dodge an attack-100 % Life Steal-100 Range-50% materials dropped from enemies Finish a wave with 10 or more living trees Claw Exploration, Dodge
Fisherman
5 Max HP+20 HarvestingShops always sell a Bait-100% Bait price+2 Harvesting for every 1 Bait you haveBaits make some special enemies spawn throughout all future waves-50% materials dropped from enemies
Get 2 Bait during a run Lure None
Golem
20 Max HPMax HP modifications are increased by 33%Armor modifications are increased by 33%+40 % Attack Speed when you have less than 50% health+20 % Speed when you have less than 50% healthYou can't heal in any way
Finish a wave with 1 HP Stone Skin Max HP, Armor
King
50 Luck+25 % Damage for every Tier IV weapon you have+25% Attack Speed for every Tier IV weapon you have+5 Max HP for every different Tier IV item you have-15% Damage for every Tier I weapon you have-15% Attack Speed for every Tier I weapon you have-2 Max HP for every different Tier I item you haveUNLISTED BONUS: Starting weapon is Tier II
Get 3 tier IV weapons at once Excalibur None
Renegade
2 projectilesProjectiles pierce through 1 additional target+10 % Damage for every different Tier I item you haveYou can't equip melee weapons-400% Damage-50% accuracy% Damage modifications are reduced by 80%
Get 10 different tier I items during a run Fairy None
One Armed
200% Attack SpeedDamage modifications are increased by 100%You can only equip one weapon at a time
Win a run in Danger 0 Focus Damage
Bull
20 Max HP+15 HP Regeneration+10 ArmorHP Regeneration modifications are increased by 50%You explode for 30 (300% 300% 300%) damage when you take damageThis explosion has a 1.5x crit multiplierYou can't equip weapons
Win a run in Danger 1 Gnome Armor, HP Regeneration, Explosive (Item Tag)
Soldier
50% Damage while standing still+50% Attack Speed while standing still+10% Speed+200% pickup range+15 KnockbackYou cant attack while moving
Win a run in Danger 2 Nuclear Launcher Stand Still
Masochist
5% Damage when you take damage until the end of the wave+10 Max HP+20 HP Regeneration+8 Armor-100% Damage
Win a run in Danger 3 Spiky Shield Max HP, Armor, HP Regeneration, Life Steal
Knight
2 Melee Damage for every 1 Armor you have+3 ArmorYou can't equip ranged weaponsYou can only equip tier 2 weapons or above% Attack Speed modifications are reduced by 50%Harvesting modifications are reduced by 80%
Win a run in Danger 4 Plasma Sledge Armor
Demon
50% of your Materials are converted into Max HP at the end of a wave (13 Materials=1 Max HP)You buy items using Max HP instead of materials
Win a run in Danger 5 Obliterator None
Baby
12 Harvesting-20 % Items PriceYou gain a weapon slot when you level up instead of a stat upgrade (max: 24)You start with one weapon slotShops always sell at least one weapon+130% XP required to level up
Reach level 10 before wave 6 Celery Tea XP Gain
Vagabond Equipped weapons always contribute to the class bonuses of other equipped weaponsYou can't equip two of the same weapon at the same time-5 Armor-5 % DodgeLuck modifications are reduced by 50%Harvesting modifications are reduced by 50% Have 6 different weapons at once Jelly None
Technomage You start with 2 Turret+5 % Structure attack speed for every permanent 1 Elemental Damage you have +2 Elemental Damage for every 1 Structure you have +75% XP required to level upMelee Damage modifications are reduced by 100%Ranged Damage modifications are reduced by 100% Reach 10 Elemental Damage and get 3 structures at the same time Particle Accelerator Elemental Damage, Engineering, Structure
Vampire
2 % Damage for every 1% of missing health +1 % Life Steal for every 3% of missing health +1 Armor for every 5% of missing health Max HP modifications are reduced by 25%-60 % Damage-100 HP Regeneration-100 HP recovered from consumables
Reach +40 % Life Steal Decomposing Flesh Life Steal
Sailor
200% damage with Naval weapons against cursed enemies+25 Curse-25 % DamageYou can only equip tier II weapons or aboveDodge is capped at 20%Harvesting modifications are reduced by 100%
Unlocked by default Treasure Map Curse
Curious You start with 1 Spyglass2 additional loot aliens appear every waveAll future loot aliens become stronger when you kill a loot alien+2 % XP Gain for every different Item you have -10 % Damage for every duplicate item or weapon you have +25 % Enemy health Unlocked by default Pearl Luck
Builder You start with 1 Builder's TurretEvery 5 uncollected materials are converted into 1 % Structure attack speed and 1 Structure Range at the end of a waveEngineering modifications are increased by 50%+20 HarvestingYou can't have structures-30% pickup rangeDamage modifications are reduced by 75% Unlocked by default Lighthouse Engineering
Captain
60 % XP Gain for every free weapon slot you have+100% stats gained from level upgrades+200% XP required to level up+2 % Enemy health at the end of a wave+2 % Enemy damage at the end of a wave
Unlocked by default Captain's Sword XP Gain
Creature Weapon damage additionally scales with 35% CurseYou start with 1 cursed Fish Hook+1 Curse when you level up-10 Range at the end of a wave-5 % XP Gain at the end of a wave Unlocked by default Barnacle Curse, XP Gain
Chef
35 Luck+200% damage from non elemental sources against burning targetsConsumables explode for 5x1 (+100%) burning damage when picked upYou start with 1 Scared Sausage+100 % Enemy healthElemental Damage modifications are reduced by 75%
Have at least 25 enemies burning at the same time Spoon None
Druid
5 Max HP+15 LuckEnemies have a higher chance of dropping fruits33% chance to get +1 Luck when you pick up a fruit33% of fruits are poisoned and hurt you (ignores Dodge and Armor)-100 HP Regeneration-100 % Life StealEngineering modifications are reduced by 50%
Collect 250 consumables by the end of wave 20 Cauldron Consumable, Luck
Dwarf
1 Engineering when killing at least 6 enemies with a direct weapon hit+1 Melee Damage for every permanent 2 Engineering you have You can't equip ranged weapons-20 % Dodge-100 % Attack Speed% Attack Speed modifications are reduced by 50%
Hit at least 25 enemies with a single melee attack War Hammer Engineering, Structure
Gangster Can steal 1 item per shopStealing from the shop can spawn an eliteAll future elites and bosses become stronger when you kill an elite or a boss+20 % Items PriceCan't lock items Reroll 10 times in a single shop Grenade Launcher None
Diver You start with 1 Harpoon Gun-100% Harpoon Gun price+200 % Crit Damage with Precise weapons% Crit Chance modifications are increased by 25%+1 HP Regeneration for every 2 Melee Damage you have Enemies take 300% more damage for 3 seconds when hit by Ranged Damage-100 Ranged Damage+250 % Enemy health Kill 1000 enemies that are more than 700 range away from you Starfish Crit Chance, Melee Damage
Hiker Earn 5 materials for every 10 steps you take during a wave+1 Max HP for every 80 steps you take during a wave% Speed modifications are increased by 10%-5 % Speed-50% materials dropped Walk a total of 20000 steps Scarf Speed
Buccaneer Picked up materials have +100% valuePicking up a material resets the cooldown of all your weapons-100 % Attack Speed-50% materials dropped from enemies Reach +100 % Pickup Range Eyepatch Pickup
Ogre Enemies taking double their max health as damage explode for 10 (+50%-50%) damage+10 Melee DamageYou can't equip ranged weapons-50 % Attack Speed-10 % Speed Deal 1000 damage to an enemy in a single hit Mace Max HP, Melee Damage, Explosive (Item Tag)
Romantic Hitting an enemy that has less than 25% health has a 5% (50%) chance to charm it for 8 seconds+50 Range with melee weapons-3 % Damage for every 5 Curse you have -1 Armor for every 5 Curse you have +1 Curse at the end of a wave Finish a run with 0 Curse Flute None

初期ボーナス

プレイヤーが選択する初期武器に加えて、一部のキャラクターは追加の固定武器またはアイテムを持ってスタートします。

キャラクター 武器 アイテム
Brawler Fist
Crazy Knife
Ranger Pistol
Mage Snake, Scared Sausage
Wildling Stick
Pacifist Lumberjack Shirt
Saver Piggy Bank
Engineer Wrench
Explorer Lumberjack Shirt
Arms Dealer Dangerous Bunny
Cyborg Minigun
Technomage 2x Turret
Curious Spyglass
Builder Builder's Turret
Creature Cursed Fish Hook
Chef Scared Sausage
Diver Harpoon Gun

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