Characters
表示
<metadesc>Brotato Wiki キャラクターガイド、ステータス、効果</metadesc>
キャラクター
62種類のキャラクターが利用可能です。5種類はデフォルトでアンロックされており、その他は進行度を通じてアンロックされます。各キャラクターには独自のステータスと初期武器があります。多くのキャラクターはユニークなメカニクスを持ち、一部は特定のアイテムを持ってスタートします。ほとんどのキャラクターはアイテムタグを使用しており、プレイスタイルに合ったアイテムの出現率が高くなります。
Wiki編集者向け
このページのすべてのデータはテンプレート:Character Dataから取得されています。キャラクター名に応じて、そこからデータを変更してください。
キャラクター一覧
| 画像 | Name | Stats | Unlocked By | Unlocks | Item Tags |
|---|---|---|---|---|---|
|
Well Rounded | ||||
| Unlocked by default | Potato | None | |||
|
Brawler | ||||
| Unlocked by default | Power Fist | Melee Damage | |||
|
Crazy | ||||
| Unlocked by default | Hunting Trophy | Crit Chance, Melee Damage | |||
|
Ranger | ||||
| Unlocked by default | Night Goggles | Ranged Damage, Range | |||
|
Mage | Elemental Damage modifications are increased by 25%You start with 1 SnakeYou start with 1 Scared Sausage Melee Damage Modifications are reduced by -100% Ranged Damage Modifications are reduced by -100%
Engineering Modifications are reduced by -50% |
Unlocked by default | Thunder Sword | Elemental Damage |
|
Chunky | Max HP modifications are increased by 25% +1% Damage for every 3 Max HP you have+3 HP recovered from consumables-100% Life StealHP Regeneration modifications are reduced by 50% Dodge modifications are reduced by 50%Speed modifications are reduced by 100% | Die for the first time | Potato Thrower | Max HP, Luck, Consumable |
|
Old | ||||
| Kill 300 enemies | Snail | Less Enemies, Less Enemy Speed | |||
|
Lucky | ||||
| Collect 300 materials | Lucky Charm | Luck, Pickup, Exploration | |||
|
Mutant | ||||
| Kill 2000 enemies | Octopus | XP Gain | |||
|
Generalist | ||||
| Collect 2000 materials | Big Arms | Melee Damage, Ranged Damage | |||
|
Loud | ||||
| Kill 5000 enemies | Rip and Tear | More Enemies | |||
|
Multitasker | ||||
| Collect 5000 materials | Chopper | None | |||
|
Wildling | ||||
| Kill 10000 enemies | Hatchet | None | |||
|
Pacifist | Gain 0.65 material and XP for every living enemy at the end of a waveYou start with 1 Lumberjack Shirt-100% Damage-100 Engineering | Collect 10000 materials | Panda | Max HP, HP Regeneration, Armor |
|
Gladiator | ||||
| Kill 20000 enemies | Spider | Melee Damage | |||
|
Saver | ||||
| Collect 20000 materials | Padding | None | |||
|
Sick | ||||
| Reach -5 % HP Regeneration | Whetstone | Life Steal | |||
|
Farmer | ||||
| Reach +200 Harvesting | Wheat | Harvesting, Consumable | |||
|
Ghost | ||||
| Reach +60% Dodge | Ritual | Dodge | |||
|
Speedy | ||||
| Reach +50% Speed | Fin | Speed | |||
|
Entrepreneur | ||||
| Hold 3000 Materials | Bowler Hat | Harvesting, Economy | |||
|
Engineer | ||||
| Get 5 turrets on the map simultaneously | Robot Arm | Engineering, Structure | |||
|
Explorer | More trees spawnYou start with 1 Lumberjack Shirt+10% Speed+50% pickup range+33% Map Size+25% Enemies-50% materials dropped from enemies+10% Enemy Speed-40% Damage | Kill 50 trees | Compass | Speed, Exploration, Consumable |
|
Doctor | ||||
| Heal 200 HP in one wave | Medikit | HP Regeneration | |||
|
Hunter | ||||
| Reach +300 Range | Sniper Gun | Range, Crit Chance | |||
|
Artificer | ||||
| Kill 15 Enemies with a single explosion | Explosive Shells | Explosive (Item Tag) | |||
|
Arms Dealer | ||||
| Recycle 12 weapons during a run | Anvil | None | |||
|
Streamer | ||||
| Reach -20% Speed | Community Support | Structure | |||
|
Cyborg | You start with 1 MinigunRanged Damage modifications are increased by 200%100% of your Ranged Damage are temporarily converted into Engineering halfway through a wave (1 Ranged Damage = 2 Engineering)Engineering modifications are reduced by 75%Melee modifications are reduced by 100%Elemental modifications are reduced by 100% | Reach 10 Ranged Damage and get 3 structures at the same time | Improved Tools | Structure, Ranged Damage |
|
Glutton | ||||
| Pick up 20 consumables during a run | Spicy Sauce | Consumable, Explosive (Item Tag), Melee Damage | |||
|
Jack | ||||
| Kill a boss or an elite in less than 15 seconds | Giant Belt | None | |||
|
Lich | ||||
| Reach +100 Max HP | Tentacle | Max HP, HP Regeneration, Life Steal | |||
|
Apprentice | ||||
| Reach level 20 | Quarterstaff | XP Gain | |||
|
Cryptid | More trees spawn (+6)Gain 12 material and XP for every living tree at the end of a wave+3 HP Regeneration for every current living treeDodge is capped at 70%+3 Attack Speed until the end of the wave when you dodge an attack-100 % Life Steal-100 Range-50% materials dropped from enemies | Finish a wave with 10 or more living trees | Claw | Exploration, Dodge |
|
Fisherman | ||||
| Get 2 Bait during a run | Lure | None | |||
|
Golem | ||||
| Finish a wave with 1 HP | Stone Skin | Max HP, Armor | |||
|
King | ||||
| Get 3 tier IV weapons at once | Excalibur | None | |||
|
Renegade | ||||
| Get 10 different tier I items during a run | Fairy | None | |||
|
One Armed | ||||
| Win a run in Danger 0 | Focus | Damage | |||
|
Bull | ||||
| Win a run in Danger 1 | Gnome | Armor, HP Regeneration, Explosive (Item Tag) | |||
|
Soldier | ||||
| Win a run in Danger 2 | Nuclear Launcher | Stand Still | |||
|
Masochist | ||||
| Win a run in Danger 3 | Spiky Shield | Max HP, Armor, HP Regeneration, Life Steal | |||
|
Knight | ||||
| Win a run in Danger 4 | Plasma Sledge | Armor | |||
|
Demon | ||||
| Win a run in Danger 5 | Obliterator | None | |||
|
Baby | ||||
| Reach level 10 before wave 6 | Celery Tea | XP Gain | |||
|
Vagabond | Equipped weapons always contribute to the class bonuses of other equipped weaponsYou can't equip two of the same weapon at the same time-5 Armor-5 % DodgeLuck modifications are reduced by 50%Harvesting modifications are reduced by 50% | Have 6 different weapons at once | Jelly | None |
|
Technomage | You start with 2 Turret+5 % Structure attack speed for every permanent 1 Elemental Damage you have +2 Elemental Damage for every 1 Structure you have +75% XP required to level upMelee Damage modifications are reduced by 100%Ranged Damage modifications are reduced by 100% | Reach 10 Elemental Damage and get 3 structures at the same time | Particle Accelerator | Elemental Damage, Engineering, Structure |
|
Vampire | ||||
| Reach +40 % Life Steal | Decomposing Flesh | Life Steal | |||
|
Sailor | ||||
| Unlocked by default | Treasure Map | Curse | |||
|
Curious | You start with 1 Spyglass2 additional loot aliens appear every waveAll future loot aliens become stronger when you kill a loot alien+2 % XP Gain for every different Item you have -10 % Damage for every duplicate item or weapon you have +25 % Enemy health | Unlocked by default | Pearl | Luck |
|
Builder | You start with 1 Builder's TurretEvery 5 uncollected materials are converted into 1 % Structure attack speed and 1 Structure Range at the end of a waveEngineering modifications are increased by 50%+20 HarvestingYou can't have structures-30% pickup rangeDamage modifications are reduced by 75% | Unlocked by default | Lighthouse | Engineering |
|
Captain | ||||
| Unlocked by default | Captain's Sword | XP Gain | |||
|
Creature | Weapon damage additionally scales with 35% CurseYou start with 1 cursed Fish Hook+1 Curse when you level up-10 Range at the end of a wave-5 % XP Gain at the end of a wave | Unlocked by default | Barnacle | Curse, XP Gain |
|
Chef | ||||
| Have at least 25 enemies burning at the same time | Spoon | None | |||
|
Druid | ||||
| Collect 250 consumables by the end of wave 20 | Cauldron | Consumable, Luck | |||
|
Dwarf | ||||
| Hit at least 25 enemies with a single melee attack | War Hammer | Engineering, Structure | |||
|
Gangster | Can steal 1 item per shopStealing from the shop can spawn an eliteAll future elites and bosses become stronger when you kill an elite or a boss+20 % Items PriceCan't lock items | Reroll 10 times in a single shop | Grenade Launcher | None |
|
Diver | You start with 1 Harpoon Gun-100% Harpoon Gun price+200 % Crit Damage with Precise weapons% Crit Chance modifications are increased by 25%+1 HP Regeneration for every 2 Melee Damage you have Enemies take 300% more damage for 3 seconds when hit by Ranged Damage-100 Ranged Damage+250 % Enemy health | Kill 1000 enemies that are more than 700 range away from you | Starfish | Crit Chance, Melee Damage |
|
Hiker | Earn 5 materials for every 10 steps you take during a wave+1 Max HP for every 80 steps you take during a wave% Speed modifications are increased by 10%-5 % Speed-50% materials dropped | Walk a total of 20000 steps | Scarf | Speed |
|
Buccaneer | Picked up materials have +100% valuePicking up a material resets the cooldown of all your weapons-100 % Attack Speed-50% materials dropped from enemies | Reach +100 % Pickup Range | Eyepatch | Pickup |
|
Ogre | Enemies taking double their max health as damage explode for 10 (+50%-50%) damage+10 Melee DamageYou can't equip ranged weapons-50 % Attack Speed-10 % Speed | Deal 1000 damage to an enemy in a single hit | Mace | Max HP, Melee Damage, Explosive (Item Tag) |
|
Romantic | Hitting an enemy that has less than 25% health has a 5% (50%) chance to charm it for 8 seconds+50 Range with melee weapons-3 % Damage for every 5 Curse you have -1 Armor for every 5 Curse you have +1 Curse at the end of a wave | Finish a run with 0 Curse | Flute | None |
初期ボーナス
プレイヤーが選択する初期武器に加えて、一部のキャラクターは追加の固定武器またはアイテムを持ってスタートします。
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